european projects

erasmus+ · capacity building · creative europe

SEALS

SEALS strongly supports social innovators and changemakers, providing them with the necessary tools to make positive organizational changes. The foundation has a proven track record of success, having worked as an outside expert on numerous EU-funded projects before becoming independent.

The foundation consists of a highly talented and diverse team of five individuals from various fields who bring experience and expertise to their work. SEALS is involved in multiple initiatives related to tourism, social inclusion, and developing hard and soft skills.

KA1 training

To execute its projects, SEALS collaborates with numerous universities, museums, and libraries, leveraging the resources of these institutions to achieve its goals.

Additionally, SEALS provides KA1 training courses for higher education and vocational training tailored to meet these institutions’ specific needs. These courses help institutions improve their educational leadership, develop new skills, and keep up with the latest trends in their respective fields.

InclusionHED project

Higher Education

Upskilling HED Students to create transformative cultural experiences for audiences with disabilities. By introducing verified skills and opening new fields of application, iNCLUSION supports HED students in the development of digital culture that can serve as a link between digital industries and audiences with special needs. The main objective is to converge the needs of disabled audiences for cultural heritage experiences with educational curricula and informal training.

Brave project

VET Schools

Brave project aims to empower unemployed adults who have difficulties in finding a new employment because of the increasingly specialised skills required by the market. To this end, BRAVE develops specific learning paths supporting adults to reconsider their life and expectations and to become aware of their own professional ambitions and objectives, as a way to reach their own personal fulfilment. The learning path is focused both on personal and social skills and on entrepreneurial skills, finalized to the prototyping of participants’ business models. The project provides skills at every level tailored on the new requisites demanded (basic, transversal & soft skills, entrepreneurial, foreign language & digital skills).

HearmeProject

Creative Europe Schools

How can museums and galleries reach young audiences, and make them embrace empathy?

Change museum’s way of working, disturb their business as usual, have them interact with audiences – make the young visitors part of their collections. Train the trainer. Speak daringly, focus on the emerging global topics. By choosing works of migrants in national galleries and museums. By showing that migrations are not a new phenomenon: some migrants from previous centuries were artists and their works became national treasures.

Get2Action

Youth project

Get2Action is a groundbreaking project that aims to revolutionize the way young people interact with museums, cultural organizations, and their own creativity. Our mission is to improve the development of skills and competences that enhance creativity while stimulating the quality and innovation of youth work. By empowering young people for more active civic and cultural participation, we provide them with the tools and resources needed to approach museums and cultural activities in a different and creative way.

Smartdema

Higher Education

SMART Tourism Destination increasing citizen’s sentiment of sharing local tourism related values through gamification using emerging mobile Apps and SMALL Data analysis.
The project supports the transformation of the city and the actual teaching of tourism model at Destination Management. It implements new learning skills and digital assessment. Introduces concepts of innovation, technology, sustainability and accessibility to guarantee the present and future of tourism.

The project proposes an innovative implementation of the vibrant tourism experience of the partners’ countries and increases citizens’ sentiment of sharing local tourism-related values co-creation geo-referenced stories.Very connected to SMART TOURISM CITIES.

Pact4Skills

Higher Education

Tackling the challenges of the European Education Area by building resilient, inclusive and forward-looking training to upskill HED students face the transformations in digital culture with new e-skills, intercultural and entrepreneurial competences.
Digital technologies are omnipresent, whether in science, business, politics or even in the most private spheres. It was though the COVID-19 pandemic that accelerated the pace, making clear that the future will require the workforce to adapt and learn new skills in a fast-moving technological landscape, the cultural sector included. To remain competitive, the cultural domains need to apply the technology-intense-experience to innovate along with an entrepreneurial mindset besides recruiting and retaining talents

H4growth

VET Schools

Heritage4Growth (Heritage for Growth) helps establish a new paradigm for upskilled pathways in entrepreneurial education by addressing the changing nature of ICT, with multiple users interacting with multiple technologies. Boosting green skills considering the 17 SDG and the EU Green Deal.
The tourism industry, its content, its organisation and design, its regulation and protection, are all undergoing great changes very much accelerated with the advent of the COVID-10 pandemic. Tourism creates employment for people of different ages and skill levels with around half of the tourism workforce in OECD member countries working in small and medium enterprises or SME’s (OECD, 2018). According to Eurostat (2020) 11.7 million Europeans, 9% of the labor market were employed in tourism.

Still, COVID-19 impacted negatively the tourism industry as any other sector: the shutdown of the economy in an attempt to contain transmission led to the layoff of 5.7 million EU workers in the first six months of 2020 (EUROFOUND:2021, “Living and Working in Europe”). As employment steadily returns and digital connectivity increases significantly, the need for digital skills is imperative.

ACCED

VET Schools

The concept of traditional education has changed radically in recent years and especially in this global situation of the virus. The physically present teacher in a classroom is no longer the only learning option. Currently, students can access quality education as long as they have access to a computer. We can say that we are now entering a new era – the online education revolution. And the teachers, it means they can teach from anywhere, but the most important thing is to be prepared for it. Most teachers are focused on teaching techniques, curriculum materials, and test scores. Teachers focus on what the students learn and not on the real needs of the students.

Game On! project​

Creative Europe Schools

A bridge between traditional and digital cultural education. Game On! aims to improve children’s education by blending digital and traditional programmes, promoting efficiency and cultural transition. 

One of the main goals of these workshops is to cover subjects which are normally not covered in any curricula and provide participants a chance to gain first hand experience.

Touriboost

Higher Education

TOURiBOOST is a transnational initiative aimed at transforming tourism education by integrating digital, social, and intercultural competencies to support local stakeholders in innovating heritage tourism. The project focuses on capacity building for 136 tourism stakeholders across six European and Turkish regions, employing project-based learning to foster tourism innovation. By establishing enduring partnerships, TOURiBOOST seeks to enhance heritage-based offerings, aligning them with the growing influence of Cultural and Creative Industries (CCI). The initiative mentors 30 small and micro enterprises, helping them expand within regional, national, and international contexts, thereby boosting their competitiveness through a workforce of 136 skilled professionals. Additionally, TOURiBOOST incorporates heritage education into higher education tourism programs, guiding professionals to develop exceptional experiences at heritage sites and connect these offerings to global markets

Generation SMART

VET Schools

The project deals with adult education. The actions were focused on the cross-generational gap that the contemporary Network Societies have to deal with. Nowadays, due to profound technological and demographic changes, people of various generations have to collaborate. However, cross-generational collaboration and understanding is a complex issue due to the divergent life purposes of people of different ages. Everyday life and professional activities in the contemporary world demand to overcome challenges and bridge the gaps between generations. Hence, the longer-term project objective and its benefit for the project targeted groups is to present a solution to fit the issue of cross-generational collaboration. Upon the implementation of the project outcomes, a solid common ground – a new culture – for cross-generational collaboration will be established. The holistic and coherent system of innovative education will sustain as the main result of the project. We will deliver a course – teaching and learning on cross-generational collaboration through social competences. There will be a possibility to develop the system further. Digital technology and innovative pedagogy solutions will be used to support the change

GameDeck is an innovative authoring tool designed to enhance Vocational Education and Training (VET) through game-inspired methodologies. It leverages Web 2.0 tools and transmedia storytelling to create an immersive educational experience. Teachers take on roles as avatars and puppet masters, following the 12 steps of the “Hero’s Journey” to craft narratives and guide the gameplay across multiple platforms. This approach fosters collaborative, cooperative, and non-linear learning. GameDeck can be utilized on platforms like Facebook, Twitter, Flickr, Vimeo, YouTube, and blogs, encouraging participants to uncover clues and expand the game in diverse digital environments.

GameVET

VET Schools

Tourban (Adults project)

Overall goal of the project is to achieve Knowledge Triangle, digital integration, opening up education, entrepreneurship and soft skills within the collaboration of large stakeholder map in the tourism sector.

Crayon's (Youth project)

The main aim of the CRAYON’s project is to motivate HEI students and recent graduates, and to stimulate their social entrepreneurship, creativity, innovation and transversal skills.

Xibris (Adults project)

Overall goal of the project is to organize a series of training and in-service training activities in order to develop user-centred new library services based on smart ICT.

Innovative methodologies

BRICKme, LEGO® Serious PLAY®, Agile, Kanban, Liberating Structures,
U-Methodology, Design Thinking, Storytelling, Game Design, Gamification, Business Model YOU
Talented & diverse team
Cultivating a talented and diverse team is pivotal for our social innovation foundation, ensuring a rich pool of ideas and perspectives to drive impactful European projects
Positive change
Contributing to positive societal change while aligning with the European Union's goals for a more inclusive and sustainable future.
Educational leadership
Elevating educational leadership within our initiatives, empowering individuals and institutions, addressing pressing societal challenges on a European scale.
Networking
Fostering collaboration with like-minded organizations to amplify the impact of European projects, creating a network that facilitates knowledge exchange and enhances the collective capacity for positive change.
Diverse skills
Embracing a collaborative mindset within our talented team, leveraging their diverse skills and backgrounds to create synergies that strengthen the effectiveness of your social innovation projects across the European landscape.