the game hub

Educational Board & Mobile Serious Games

When designing a game, whether it’s a board game or a mobile game, there are various elements that should be considered. These elements are closely related to gameplay, game mechanics, and mechanisms.

For board games, they include the concept, context, components, mechanics, and mechanisms. Concept refers to the game’s style and rules, while context refers to the theme and story. Components include the game’s bits and pieces, while mechanics and mechanisms refer to the game system’s activation and the actions players wish to do in the game, respectively.

For mobile educational games, the focus is on the features available to the players and how they can interact with the game. These games typically have a narrative portion and require specific actions from the player to progress. To start playing, users must register and select a character. The character then presents a mission to complete, and players receive points or rewards upon completion.

Each game has a unique approach, requiring designers to ideate, prototype, test, and iterate to perfect the game. To design a successful educational game, designers must consider the “Call for adventure” and why a player would choose their game. They must also anticipate possible refusals to play and support players to leave their comfort zones and enter the game levels. Designers must view the game from multiple angles and use different frameworks for inspiration, such as LEGO® SERIOUS PLAY®, Agile, Cynefin, Business models, and Eurogames. The ultimate goal is to define the game’s purpose and start ideating.

In The Game Hub, you can find playful games in different categories.

see the categories
Cultural heritage games

Cultural heritage games allow you to learn about a particular heritage while incorporating your values to make decisions. The Grand Master Challenge of Rhodes and Discovering Rumi’s Light are examples of such games that can be played at https://h4gg.eu

Museum games
  • Can museums be relevant to contemporary social agendas and pressing issues?
  • How can we take one museum concept or painting and generate a new opportunity to serve society?

Examples of museum games include:

Coaching Games

Coaching games are a new generation of games that combine LEGO® SERIOUS Play®, Cynefin, and Organisational Constellations.

The City Games

The mutation of the City’s reorganization of spaces creates new behaviours and disruptions in cultural heritage. It is essential to have an awareness of the transformation. Citizens, locals, migrants, and visitors move, impact, and interact with the City and cultural heritage differently. Thus, mapping the diversity of interactions is necessary. An example of this is https://smartdema.org to collect citizen’s sentiment and play games.

Miro Board

The MIRO Board is an online training platform with hundreds of templates and millions of users that can be used to play online games. Examples of games include Cynefin, the emotions wheel, Tale Vision, SCAMPER, and many more

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what we teach
  • Can museums be relevant to contemporary social agendas and pressing issues?
  • How can we take one museum concept or painting and generate a new opportunity to serve society?

Examples of museum games include:

what we play

-How can we design computer and mobile games that are practical educational tools within the constraints of teachers’ limited time slots and overwhelming curricula?

-How can these games contribute to education by teaching curricula content, values, critical thinking, new skills, and combatting bias, among other things?